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6 I* j' C! b( W一共101M
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4 f0 g- `5 _1 O/ @- T( U介绍地址:
http://www.sega.com/support/support.php?item=support_romepatch4 B6 T! i# L( P* E$ Z1 f
% G5 A8 g3 X& t( f7 j9 B7 yGAMEPLAY ISSUES # P: t' W: q+ I- Q
Balancing
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There are a number of improvements that have been made to the Balancing of the game, which will change the way that the game is played.
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* J$ T& _- @5 {1 K$ GSpear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect) # s" F2 R n# K R! U z! o. v
Braced spearmen (standing ready) now reflect part of any attacking cavalry抯 charge bonus back on the horse
* f& I! k2 j+ GAdjusted most units?charge bonuses to improve play balance (especially for cavalry) in response to charge code changes (which fixed an issue for higher bonus values) + |- [7 y3 j9 r6 h6 ~7 g
Reduced archery attack for some elite units
) B" K4 E& U. A9 j- |: d- PReduced secondary non-phalanx attack for stronger phalanx units
0 i% `% `! ]: d) I* S# d9 nAdjusted incorrect shield attribute for several units (to reflect models)
/ u, k6 p J6 i" \* |' ^6 }% MFixed Egyptian desert axemen armour 9 g0 c# j- D3 M; P5 W/ g, d7 {# p
Fixed bug for early and late Thracian and Scythian generals
, N, K5 c1 ?% [" z6 B8 s! SReduced archer attack from chariots and elephants, and reduced dog attack
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* Q' T: V; w2 y! s1 i8 f1 S# C4 K0 QCode Issues2 x' @; P9 W, C
We fixed a number of different bugs and associated issues for the patch, below you will see some of the headline fixes.
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Campaign Map
0 N$ z4 k9 F, h, h2 dThere have been numerous fixes to the Campaign Map. There are a few highlights below.
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The Load Save bug has been addressed
/ K! \$ v8 M6 m% H$ { z9 eThe speed on the campaign map has been improved 3 ~* z# e+ ~' z& V- H
Improvements to the Campaign map AI
: }! F/ K$ y! r. XBetter mix of rebelling units, including mercenary units and fewer peasants 0 A+ ?$ k$ Q, _6 R7 b
Fewer brigands, more pirates and the ability to mod the rate that these appear ) h: M& B2 ]) e/ ]+ E+ @8 p' k, {
Fixed issues with the faction graphs where a dead faction was still receiving income
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% _% R5 v# j1 r0 k D, dBattle Map3 _4 q9 w, L; \
As with the campaign map there have been numerous little fixes. A few highlights are:
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Improvements to the battle AI 8 j! |- n- s- h+ w
Pre-battle speeches for the Roman factions now include sections on previous meetings with that faction