再来一个
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3.关于兵的优化
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# l( n1 `* i; N4 L! f; { 因为不同的兵优化方式不一样,在此我根据类型用“国际上最流行的修改”分别举例~
$ S) e3 l( C3 T9 D$ `7 _/ {& o, R 打开data下的export_descr_unit文件
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9 h6 [& `/ T; n& | A.双手兵类——苏格兰双手斧头兵
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type Galloglaich Mercs
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dictionary Galloglaich_Mercs ; Galloglaich
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category infantry
' K) ^2 ~' p/ J& D/ t class heavy
$ h8 r" Q+ r: l8 M) G$ F4 ~ voice_type Heavy
/ Q+ _ b0 A" n0 V% Y accent Scottish
7 i1 L6 F% ?8 A banner faction main_infantry
& W. u, O; G5 M0 A' x" C9 T7 ? banner holy crusade
% z- K" u6 e; Z+ Q soldier Janissary_Heavy_Inf, 48, 0, 1.2(没下双手补丁就把手手斧骨架换成新军的)
& s' _1 Z) [1 N3 x attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
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formation 1.2, 1.2, 2.4, 2.4, 4, square
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stat_health 1, 0
/ n" A7 o$ T$ u stat_pri 17, 6, no, 0, 0, melee, melee_blade, slashing, axe, 30, 0.35(双手类武器优化)
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;stat_pri_ex 0, 0, 0
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stat_pri_attr ap
1 m+ o( `" n+ c stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 0.35(步兵近战短兵器优化)
5 h4 y' d* [7 n% P. W ;stat_sec_ex 0, 0, 0
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stat_sec_attr no
: v6 B3 E) x$ n+ N \8 c+ ]+ ~. N stat_pri_armour 5, 4, 0, metal
4 Z2 |0 I( G7 b* x' N ;stat_armour_ex 5, 0, 0, 0, 4, 0, 0, metal
% d* d8 m# z3 F) w J- ` stat_sec_armour 0, 0, flesh
8 ^5 W6 F' M8 v& v3 K stat_heat 4
* w4 H: y8 {* w+ X: P stat_ground 1, -2, 3, 2
7 r% @2 p! u, k6 n2 P3 a stat_mental 9, normal, trained
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stat_charge_dist 40
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stat_fire_delay -2500 (步兵类阵型比较紧密,整理阵型参数)
1 Q- h0 p8 C. T! n stat_food 60, 300
+ s- ?' ~4 J& I( y6 z# C stat_cost 1, 380, 180, 90, 70, 380, 4, 90
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armour_ug_levels 2
5 Y; W" t0 u5 q# r5 U& K$ S" U( D armour_ug_models Galloglaich
' }, O/ b. e7 B- J2 l ownership slave, scotland
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era 0 scotland
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3 g0 c$ C$ U/ F4 z) W5 A ;unit_info 17, 0, 9
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另外说下,双手BUG只在双手斧类兵身上,双手剑没事,不用改。B.骑兵类——枪骑兵Lancers
* `# H9 ]) z; w% | ]; z, [ type Lancers
( E) t! W2 u/ _1 U7 t dictionary Lancers ; Lancers
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category cavalry
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class heavy
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voice_type Heavy
- T3 B# N3 C# d6 G. b" @ c banner faction main_cavalry
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banner holy crusade_cavalry
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soldier Lancers, 32, 0, 1
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mount armoured horse
+ V5 R! G9 c% X* @8 K2 l mount_effect elephant -4, camel -4
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attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
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formation 2, 4.4, 3, 6, 2, square, wedge
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stat_health 1, 0
* u8 M1 B+ t3 M; c" k. A S+ H. e stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.35(骑兵枪类武器优化)
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;stat_pri_ex 0, 0, 0
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stat_pri_attr no
) \6 V9 p% O) C4 _# X: q2 B stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 30, 0.35(骑兵近身武器优化)
: y! L! o+ e( \% n0 k( [$ O% m ;stat_sec_ex 0, 0, 0
0 p% G: W d6 Z9 ]* _7 j1 I4 O! X' d; x+ \ stat_sec_attr no
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stat_pri_armour 11, 5, 0, metal
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;stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal
- Y4 T; s, C! B2 l5 s/ R stat_sec_armour 0, 0, flesh
1 A' R, i! ]8 o4 [% k stat_heat 6
6 N+ i2 }/ t# @1 x- {* g stat_ground 0, -2, -4, 0
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stat_mental 11, impetuous, trained
( Z/ o' b W8 Z stat_charge_dist 20(减少骑兵冲锋距离可以提高反映速度)
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stat_fire_delay -20000(骑兵最好的整队参数优化)
0 u6 S$ ~; E6 Z: X stat_food 60, 300
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stat_cost 1, 930, 320, 130, 100, 930, 4, 230
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armour_ug_levels 6
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armour_ug_models Lancers
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ownership france
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;unit_info 13, 0, 16C.骑射类——长弓骑兵Mounted Longbowmen
8 x( b& Q) G1 e/ N: E- P type Mounted Longbowmen
( z/ m: {9 r: P3 N6 \ dictionary Mounted_Longbowmen ; Mounted Longbowmen
9 A& o5 |% L! V3 c# R category cavalry
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class missile
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' |2 i$ [6 V; B4 U banner faction main_cavalry
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banner holy crusade_cavalry
3 C9 K3 ]) c8 \$ S- ^! I0 i1 C2 k soldier Mounted_Longbowmen, 32, 0, 1
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mount pony
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mount_effect elephant -4, camel -4
2 P) g9 W- O8 f" g2 C/ y4 j attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, no_custom
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formation 2, 4.4, 3, 6, 3, square
+ s2 \: A/ I) u. S; b( } stat_health 1, 0
5 |. e. R$ W0 D0 A stat_pri 7, 2, arrow, 120, 25, missile, missile_mechanical, piercing, none, 0, 0.35(骑射武器优化)
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;stat_pri_ex 0, 0, 0
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stat_pri_attr ap
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stat_sec 8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 30, 0.35(骑兵近战武器优化)
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;stat_sec_ex 0, 0, 0
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stat_sec_attr no
$ h: G, l# G @# X( O stat_pri_armour 5, 5, 0, metal
" L b i" o) e3 B ;stat_armour_ex 5, 6, 8, 0, 5, 0, 0, metal
/ B9 y5 t \, q& j+ J( b stat_sec_armour 0, 0, flesh
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stat_heat 4
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stat_ground 0, -2, -4, 0
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stat_mental 5, normal, trained
9 v7 w$ Y2 j( }0 w1 ` u* L stat_charge_dist 20(减少骑兵冲锋距离可以提高反映速度)
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stat_fire_delay -20000(骑兵最好的整队参数优化)
* L& }* m" y. r5 L5 [. b stat_food 60, 300
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stat_cost 1, 770, 210, 100, 75, 770, 4, 190
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armour_ug_levels 2, 3, 4
% L2 n9 i+ o C- ^0 c armour_ug_models Mounted_Longbowmen, Mounted_Longbowmen_ug1, Mounted_Longbowmen_ug2
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ownership england
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;unit_info 8, 7, 10D.步射类——法国苏格兰卫队Scots Guard
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type Scots Guard
2 m/ |; I# s) T ^ k X3 k# r dictionary Scots_Guard ; Scots Guard
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category infantry
6 ]9 B4 N9 g- e, ^0 Y2 B) [ class missile
6 O/ n5 m& I0 S/ _; f4 N' l7 X! [ voice_type Heavy
0 q, L! y6 M" T& N. l1 P banner faction main_missile
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banner holy crusade
7 P; K. K6 g% h% J9 b, ? soldier Scots_Guard, 48, 0, 1.2
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attributes sea_faring, hide_forest, very_hardy, can_withdraw
6 `) Z- M* v1 @, F4 ~ formation 1.2, 1.2, 2.4, 2.4, 3, square
3 s3 z0 ~/ j F! I% V stat_health 1, 0
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stat_pri 9, 3, arrow, 160, 30, missile, missile_mechanical, piercing, none, -45, 0.35(步射类兵的优化参数,
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前面的-45你可以从0~ -300之间选,各MOD的参数差距太大就不定了)
6 V9 D- q4 Z3 s$ R ;stat_pri_ex 0, 0, 0
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stat_pri_attr ap
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stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 0.35(步兵近战武器优化)
/ t) r, P, d1 ?" @% D) {/ D: O" z# | ;stat_sec_ex 0, 0, 0
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stat_sec_attr no
+ X& b- b. f6 y stat_pri_armour 8, 9, 0, metal
7 w, K' }* u& E6 O$ l& a ;stat_armour_ex 8, 0, 0, 0, 9, 0, 0, metal
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stat_sec_armour 0, 0, flesh
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stat_heat 6
, t w3 f) ?5 ]" T$ f+ A stat_ground 1, -2, 3, 2
; p9 T9 L# X4 r3 G# P+ ` stat_mental 11, normal, highly_trained
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stat_charge_dist 30
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stat_fire_delay -100000(方便步射类散开射击的流行参数)
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stat_food 60, 300
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stat_cost 1, 800, 175, 100, 75, 800, 4, 200
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armour_ug_levels 4
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armour_ug_models Scots_Guard
; {! `! L% `5 B7 f0 B- W ownership france
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era 2 france
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;unit_info 12, 9, 17E.攻城类武器优化——Serpentine炮
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type NE Serpentine
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dictionary NE_Serpentine ; Serpentine
1 Y& X1 r, r# \4 p# Z! W category siege
& |4 b5 x$ c2 x+ y* I. c2 A2 d class missile
: ]. ?1 _6 K; Q: p voice_type Light
5 w1 T1 L8 i, [ banner faction main_missile
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banner holy crusade
n! l8 z, j X0 B4 f soldier NE_Serpentine_Crew, 16, 2, 1
3 J ]0 l8 }7 P/ V) f8 l [ engine serpentine
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attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery
6 O- V; Q( p5 M formation 1.5, 1.5, 3, 3, 3, square
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stat_health 1, 0
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stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 0, 0.35(步兵近战武器优化)
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;stat_pri_ex 0, 0, 0
% q- T( i; t; S5 M+ N- W$ ^9 i stat_pri_attr no
* |* c; A {+ U) c! F+ D& V& j stat_sec 65, 3, serpentine_shot, 450, 36, siege_missile, artillery_gunpowder, blunt, none, 25, 1(攻城类武器的这项参数就没必要修改了)
# M: B5 |, ~' Q0 @ ;stat_sec_ex 0, 0, 0
7 R: S1 F: x0 u! `& b$ p% @1 a stat_sec_attr ap, bp, launching
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stat_pri_armour 4, 4, 0, leather
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;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
% B6 [3 q6 D/ f, A1 y stat_sec_armour 0, 0, flesh
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stat_heat 1
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stat_ground 0, 0, 0, 0
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stat_mental 9, disciplined, highly_trained
9 s% p. A5 Z( t( ~ stat_charge_dist 30
! } Q, {4 y0 B stat_fire_delay 0(攻城类部队整队参数也没必要修改)
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stat_food 60, 300
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stat_cost 1, 700, 150, 90, 70, 700, 4, 170
+ `' F5 k6 ]7 b9 t1 p armour_ug_levels 1
* [! k! w& c- g/ r( Q4 g0 J armour_ug_models NE_Serpentine_Crew
2 O w$ n, T. ^0 J. u( K ownership france, hre, denmark
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era 2 france, hre, denmark
E9 C. n+ ^: D% d2 ?; b ;unit_info 6, 0, 8F.象炮部队优化
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type Elephant Artillery Mercs
7 k$ O f$ `0 X. i8 E dictionary Elephant_Artillery_Mercs ; Elephant Artillery
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category cavalry
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class heavy
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voice_type Heavy
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accent Mongolian
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banner faction main_cavalry
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banner holy crusade_cavalry
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soldier Elephant_Artillery_Crew, 12, 6, 1
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mounted_engine elephant_serpentine
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mount elephant_cannon
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attributes sea_faring, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit, mercenary_unit
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formation 7, 11, 13,16, 2, square
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stat_health 1, 6
9 {- Z: [ H, p. v8 n* D stat_pri 28, 3, elephant_cannon_shot, 350, 20, missile, artillery_gunpowder, piercing, none, 150, 0.35(象炮的参数优化)
- M2 z8 O( I5 r% \ ;stat_pri_ex 0, 0, 0
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stat_pri_attr ap, bp
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stat_sec 10, 9, no, 0, 0, melee, melee_simple, piercing, none, 25, 0.35(大象近战参数优化)
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;stat_sec_ex 0, 0, 0
+ R% z) a; |2 I0 { stat_sec_attr area, launching, ap
- s/ z0 s3 Z+ ]: a6 r4 W stat_pri_armour 16, 7, 0, flesh
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;stat_armour_ex 16, 0, 0, 0, 7, 0, 0, flesh
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stat_sec_armour 13, 3, flesh
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stat_heat 2
' j3 n& O7 n( P* j* U! b stat_ground 0, 0, -6, 0
3 ^5 T& L5 [& s stat_mental 9, normal, trained
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stat_charge_dist 30
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stat_fire_delay 150000(大象近战时散乱的参数)
; y9 I% U& u: x) ] stat_food 60, 300
8 b |: p' k: J6 W stat_cost 1, 2750, 350, 400, 400, 2750, 4, 680
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armour_ug_levels 0
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armour_ug_models Elephant_Artillery_Crew
- w) W9 ]6 Z7 k+ I U ownership slave
1 g+ g4 j( {& T9 [% a n. W) ? ;unit_info 10, 28, 23
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以上是列举各类兵的些修改参数,具体你可以分为精锐和非精锐部队对参数做调整。其中,武器参数越小越好,整队时间的参数越小越快,越大越慢。