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[分享] KGCM with XAI 3.2 open Beta 2

KGCM with XAI 3.2 open Beta 2

刚刚看到有人要王国的AI补丁就顺手发了.
Merry Christmas! This is an Open Beta 2 for the XAI integration into Kingdoms Grand Crusades Mod (KGCM) By Dave Scarface.

I changed alot, for faction standings, and diplomatic levels in the AI file. This allows for the AI to better use it's diplomatic tools. So now you should be able to test for awhile, without total war.

First, Thank you Dave for giving permission to do this mod. Thank you for your participation as well.

This is the first open Beta, and there surely will be wrinkles to work out to optimize performance.

Everyones input is welcome, and needed we want to make both of theses mods as good as we can.

Dave's mod is so well made and refined, we hope that there will be very little tweaking, and hopefully a short beta.

I hope all of you enjoy your family time over the holidays, and enjoys Dave's mod tweaked with XAI.

Miikll is an XAI team member, that has put extra time and energy into this conversion as well, a special thanks to him!

Xeryx, and Miikll
中国网盘:http://www.rayfile.com/files/cd5 ... -b3cd-0014221b798a/
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支持一下,可以翻译下么?

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回复 沙发 God 的帖子

你不是会翻译吗?

英文原文.
Happy New Years too!
This is an Open Beta for the XAI integration into Kingdoms Grand Crusades Mod (KGCM) By Dave Scarface.

First, Thank you Dave for giving permission to do this mod. Thank you for your participation as well.

This is the first open Beta, and there surely will be wrinkles to work out to optimize performance.

Everyone's input is welcome, and needed we want to make both of theses mods as good as we can.

I hope all of you enjoy your family time over the holidays, and enjoys Dave's mod tweaked with XAI.

Miikll is an XAI team member, that has put extra time and energy into this conversion as well, a special thanks to him!

Xeryx

BETA 2
I am currently working on Beta 2.
Things I have changed in the CAI.
-Allowed for easier AI-AI alliances, and AI diplomacy, it was too hard (watch for too many though, it may need trimmed down)
-Changed port blockade on neutral countries from a -.4 to a -.6 Faction standing
-lowered the cost of re-communication, protectorate, and ceasefires. They may still need adjustment, but further testing will be needed.
-Changed the Thresholds, for invasion, between the difficulty levels
-adjusted the starting and long term relationships some more
+Argent Usher's fine work, for the loading screen

BTW guys, Difficulty levels for the Campaign do work, and there will be a difference. Alliances will not be that common on harder levels, so don't abuse them as the human. Also it is harder to get forgiveness, at the harder levels for both the AI and you. We have made really good strides in the area of diplomacy, but it is not perfect in every situation.

I will be working on an XAI stamp for the Kingdoms grand Campaign loading screen, because that is the only custom screen of Dave's. For now though, if you have installed XAI correctly, you will see the new XAI loading screen. If you know it is installed correctly, then you can replace the XAI logo, I kept Dave's in the download, but renamed it splash2. This is for troubleshooting only.

Because this is the campaign, and when I do tweaks, they usually require a restart of the game, I will be gathering as much information as possible. It is imperative that I get lots of detailed feedback from you. I also need it in a steady stream, and from multiple sources. I would also like to ask that some of you play on different levels of difficulty.
我只挑一部分翻译,乱翻的未校对.

这是天国王朝的AI补丁.
BETA 2的改变:
AI之间更爱结盟,AI会频繁进行外交活动.
改正中立国家封锁港口的代码
降低恢复外交、收附属国、停战的要求.
蒙古入侵的地点将根据难度不同而改变.
调整派系初始关系,调整条约期限.

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