黄龙骑士团论坛是全战玩家自费建立的非盈利性游戏社区,请勿在论坛内发表违反中国互联网管理条例的帖子,请勿在论坛内发广告,请勿恶意灌水。为了营造一个良好的氛围,即日起将启动邮箱激活账号及限制新账号发帖功能,带来不便敬请谅解,谢谢合作。 附:等待验证用户的说明与解决办法(点击打开)

查看: 66006|回复: 95

[分享] 中世纪2全面战争1.2正式版发布了!!!!!!!!!!!!!!!!!!!!!

[复制链接]

123

主题

0

好友

6765

积分

子爵

战斗力
10
佛罗林币
6765 枚
注册时间
2006-5-3
精华
0
帖子
1996
发表于 2007-5-4 22:22:38 |显示全部楼层
下载地址:


迅雷地址:

http://ftp2.exp.de/ftp2/cdde56b7cde1459adaa4d44d5def8b8b/463b5dec/Games/medieval2/patches/MIITW_UPDATE2_EFIGS_RC_Final.exe


纳米盘:

http://www.namipan.com/d/Medieval_II_Update3_%e4%b8%ad%e4%b8%96%e7%ba%aa2%e5%85%a8%e9%9d%a2%e6%88%98%e4%ba%891.02%e5%8d%87%e7%ba%a7%e8%a1%a5%e4%b8%81.zip/8223d102db12582a1da1267d21a8b521e4d70d4174c25426
已有 1 人评分佛罗林币 收起 理由
[LONG]Odyssey + 30 感谢分享

总评分: 佛罗林币 + 30   查看全部评分

123

主题

0

好友

6765

积分

子爵

战斗力
10
佛罗林币
6765 枚
注册时间
2006-5-3
精华
0
帖子
1996
发表于 2007-5-4 22:27:09 |显示全部楼层
第一个连接已经可以下载鸟~~~但要注册。...

[ 本帖最后由 [LONG]flynfs 于 2007-5-4 10:29 PM 编辑 ]
回复

使用道具 举报

1902

主题

0

好友

6万

积分

国王

战斗力
0
佛罗林币
65388 枚
注册时间
2004-3-11
精华
11
帖子
33016
发表于 2007-5-4 22:38:04 |显示全部楼层
天啊,51大礼
回复

使用道具 举报

1

主题

0

好友

35

积分

农夫

战斗力
7
佛罗林币
35 枚
注册时间
2006-4-2
精华
0
帖子
31
发表于 2007-5-4 22:40:59 |显示全部楼层
哈哈哈,太好了啊!
回复

使用道具 举报

231

主题

0

好友

9828

积分

伯爵

战斗力
3
佛罗林币
9828 枚
注册时间
2004-3-13
精华
16
帖子
3414
发表于 2007-5-4 22:41:15 |显示全部楼层
Medieval II: Total War v.1.2 final patchThe largest patch in history?



[/td]

The second Medieval II: Total War patch takes the game to version 1.2 and weighs an incredible 650MB. This must certainly be the largest patch we've ever seen.

There's a reason, though, and of course that's because you get tons of good stuff. Besides lots and lots of fixes you get a Battle Editor and a Cinematic Editor.

Please note: This is the new, final version of the patch.

Medieval II: TW v1.2 contains the following changes:AI

Units do not clump together when told to complete a 180 degree turn.
Janissary Musketeers now fire consistently.
Enemy AI army formations in bridge battles now allow their own artillery to fire.
Enemy cannons do not fire at unbreakable walls.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
AI does not deploy outside of enemy gates.
When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Siege AI is not passive.
Cavalry can now charge a spearman army.
General's bodyguard unit now marches correctly outside castles.
AI now effectively assaults 2nd tier of a Fortress.
Sallying AI army now reacts properly to being assaulted from 2 sides
Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units.
Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls.
AI controls it units more effectively in a Citadel
AI artillery more decisive in its positioning
Remaining AI army now advances to use siege equipment
AI Cavalry can now flank a Spear Wall
AI now responds to missiles when sieging settlements
AI now crosses bridges to attack
AI responds more quickly to gates that have been opened by Spies (while sieging).
Units do not break formation when chasing routers
Enemy AI effectively attacks when player's units in a settlement square
Enemy AI now utilises spare rams
Improved enemy AI response to stakes
Shortened Siege attack timers
Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending


Diplomacy

Improved responses to monetary offers
Bribery attempts do not always fail after an unsuccessful first attempt
Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
Aztecs now appear in the correct year (for diplomacy actions)
Generals in a Crusade do not get inquisition
Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'


Crash

Soft-locks in MP Lobby no-longer occur
Host random hangs fixed
Resolved issue with client CTD when host ends game that client is joining
Auto-resolve Siege battle hangs fixed
Siege tower catching fire no-longer causes random hangs
Random hangs after loading Campaign save game


Pathfinding

Battering Rams no-longer stuck in gates
Ship movement area fixed
Ram crew no-longer stuck between rams
Northern European Castle terrain fixed to allow docking of towers
Improved use of ladders
Southern European Fortress wall fixed to allow docking of towers
Improved the way units use Way-points
Siege of Setenil slow-down tweaked
Units no-longer become stuck on canyon walls on 'Canyon' map
Units do not ascend/descend invisible ladders
Units do not get stuck on Siege towers
Cavalry pathfinding improved when sallying out from a Fortress
Bridge battle pathfinding improved (units do not constantly reform)
Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
Breach pathfinding tweaked


Combat

Enemy spearmen do not charge with raised spears
2H axemen attack tweaked, inc. Attacking Cavalry
Defending units can no-longer enter a siege tower as soon as it docks with the walls


Mechanics

Mouse Cursor position now updates when scrolling with the arrow keys.
Assassination exploit fixed.
Mission "Reinforce Region" now functions correctly
Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
Fixed two family members (brothers) with the exact same name
Rudder event now triggers at the correct time
When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked
Mercenary recruitment tweaked
Diplomatic Information scroll updates correctly.
Online replays now match
Slowdown fixed on Desert Sanctuary
Metallic Resource now support Mines
Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
Units can now withdraw on the Eifel Mountains Battle Map
Construction queue exploits fixed
The carroccio standard can now fit through the gate on a sally out battle.
Southern European > Fortress: routing Enemy AI now leaving the map
Printing press event triggers at the correct time
Ladder docking/undocking tweaked
Faction standings tweaked
Priests no-longer convert to heretics if traveling on a fleet
Upper limit added on how long units stay in loose formation for.
Traits/VnV triggers tweaked


Camera

Camera height does not drop under bridge in River Po Custom Battle map.
Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
Camera does not show the underneath of a bridge when General is killed on the bridge


Controls

Drag Deploy functionality tweaked
RTS camera functionality tweaked


Graphics

Princess character now greyed out upon death on Family tree
Venice battlemap ambient building placement tweaked
Fixed issue with trees disappearing when panning camera
Added paths to doorways in Southern European Large City
Added paths to doorways in Southern European City
Fixed minor lighting issue in Southern European City
Fixed misaligned platforms in Southern European Large Town
Tweaked Crusade Army banner
Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City
Fixed path through wall in Mesoamerican City Wall
Fixed floating buildings above the battle map in Aztec Gold Scenario
Fixed floating spikes in Mountain Redoubt scenario
Added correct image for Paladin ancillary
Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Added correct image for Aztec Rebel - Native Archer
Added correct image for Aztec Spearmen
Fixed floating torches in SE Citadel courtyard
Garrison quarters no-longer change to Town Guard when in Construction queue
Armoury building image in construction queue no-longer changes to an armoury
Fixed issue with Trebuchets sometimes disappearing when zooming in close
Fixed maps have the winter option but don’t have winter texture on the battle map
Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
Fixed officers not animating while riding
Removed trees in the water in The Battle of Otumba.


Deployment

Units can no-longer be deployed on inaccessible sections of wall
Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City


Collision

Ballista collision improved
Southern European Citadel gate collision improved
Middle Eastern Gatehouse collision improved
Issues with units getting pushed into areas that can't be deployed into.
回复

使用道具 举报

44

主题

0

好友

983

积分

骑手

战斗力
9
佛罗林币
983 枚
注册时间
2006-12-22
精华
0
帖子
580
发表于 2007-5-4 22:42:09 |显示全部楼层
我来了我来了~~最忠实的小白鼠
回复

使用道具 举报

44

主题

0

好友

983

积分

骑手

战斗力
9
佛罗林币
983 枚
注册时间
2006-12-22
精华
0
帖子
580
发表于 2007-5-4 22:47:18 |显示全部楼层
五四万岁~~~五四精神永存~

PS:但是问题是那个论坛不能注册啊…………
回复

使用道具 举报

1

主题

0

好友

46

积分

等待验证

战斗力
0
佛罗林币
46 枚
注册时间
2007-1-5
精华
0
帖子
53
发表于 2007-5-4 22:48:06 |显示全部楼层
沙发没有坐地板                                                     
回复

使用道具 举报

1

主题

0

好友

35

积分

农夫

战斗力
7
佛罗林币
35 枚
注册时间
2006-4-2
精华
0
帖子
31
发表于 2007-5-4 22:49:13 |显示全部楼层
那个注册好像要钱的是吧
回复

使用道具 举报

8

主题

0

好友

-74

积分

等待验证

战斗力
0
佛罗林币
-74 枚
注册时间
2006-5-4
精华
0
帖子
177
发表于 2007-5-4 22:49:18 |显示全部楼层
全英文网站不会看.盼就盼哪一位大侠下完之后赶快传上讯雷就万事大吉啦~~
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|黄龙骑士团 Clan LONG ( 沪ICP备13028103 )   

GMT+8, 2017-1-20 09:59 PM , Processed in 0.170483 second(s), 13 queries , Gzip On, Memcache On. SiteMap

Powered by Discuz! X2.5

© 2001-2013 Design By ChenyJR

回顶部